Not Alone
A downloadable game
Description:
SECURITY PROTOCOL: OBJECT 'FOREST RESIDENCE'
Operation Code: 'Dawn-04'
MAIN OBJECTIVE
Your primary goal is to survive 7 nights. You are not a combat unit. Your secondary objective is to assess activity within the zone. You are deployed as a living decoy. You are to gather data on the behavior of anomalies and maintain the perimeter in a stable condition. By drawing their focus, you prevent the threat from spreading to other sectors. Detailed data on object behavior significantly increases the success and safety of clean-up squads.
Status: Strictly confidential. This document contains mandatory instructions for survival and containment. Protocol violations will lead to an immediate lethal threat.
SECTION I: CONTROLS
- Movement: Use [WASD] for navigation through the premises.
- Interaction: Interacting with security systems is performed with the [E] key.
SECTION II: ANOMALY REGISTRY AND COUNTERMEASURES
1.'LURK' (Class: Material Phantom)
- Manifestation: Spontaneous appearance in random corners of the house.
- Protocol: Immediately approach the object and use direct interaction ([E]) to break its tether to reality.
2.'TV-FACE' (Class: Media-Virus)
- Manifestation: Broadcast of visual code (distorted face) on the television screen.
- Protocol: Strictly forbidden to use control buttons on the television itself. You must immediately pull the power cable from the socket ([E]).
- Threat status: Staff who did not follow the protocol simply disappeared. No traces, no bodies. If you fail to cut the power, you will cease to exist.
3.'S-11' (Class: Skeleton)
- Manifestation: Hunting under partial illumination.
- Protocol: Flashlight use is strictly forbidden. If the object is detected in the house, proceed to the main fuse box and completely cut power to the building ([E]). The entity cannot see in total darkness.
4.'SCARECROW' (Class: Territorial Predator)
- Manifestation: Gradual approach from the forest edge towards the house perimeter.
- Protocol: Constant monitoring via the video surveillance system. If the object is confirmed within a distance of less than 5 meters, activate the audio repellant on the main terminal ([E]).
5.'S-12' (Class: Skeleton / Little Brother)
- Manifestation: Hunts in complete darkness. Subject has abnormal night vision.
- Protocol: If subject is detected indoors when power is off, immediately activate primary illumination ([E]). The bright light completely blinds the entity, causing disorientation and forcing it to retreat.
- Relationship: This entity is the exact opposite of S-11. Their combined presence creates a "light trap" scenario.
6. "S-11" and "S-12" (Brothers)
- Manifestation: If the younger and older brothers are in the house together.
- Protocol: If they are in the house, approach the fuse box and flash the light until they leave.
SECTION III: GENERAL RULES
The forest surrounding the house is a high-risk zone at night. Do not leave the premises after dark without extreme necessity. Any noise outside the house is considered a threat.
COMMAND SIGNATURE: Lt. Col. Arthur Davies
"Light is an illusion, darkness is a job"
This is my first game
Not Alone Alpha 0.15 update:
- Added game ending.
| Status | In development |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | tomden333 |
| Tags | 3D, First-Person, Forest, Horror, Scary, Singleplayer, Survival Horror, Unity |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
Install instructions
Download and extract the .zip archive. 2. Run the .exe file to start the game.




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