A downloadable game

Description:

SECURITY PROTOCOL: OBJECT 'FOREST RESIDENCE'

Operation Code: 'Dawn-04'

MAIN OBJECTIVE

Your primary goal is to survive 7 nights. You are not a combat unit. Your secondary objective is to assess activity within the zone. You are deployed as a living decoy. You are to gather data on the behavior of anomalies and maintain the perimeter in a stable condition. By drawing their focus, you prevent the threat from spreading to other sectors. Detailed data on object behavior significantly increases the success and safety of clean-up squads.

Status: Strictly confidential. This document contains mandatory instructions for survival and containment. Protocol violations will lead to an immediate lethal threat.

SECTION I: CONTROLS

  • Movement: Use [WASD] for navigation through the premises.
  • Interaction: Interacting with security systems is performed with the [E] key.

SECTION II: ANOMALY REGISTRY AND COUNTERMEASURES

1.'LURK' (Class: Material Phantom)

  • Manifestation: Spontaneous appearance in random corners of the house.
  • Protocol: Immediately approach the object and use direct interaction ([E]) to break its tether to reality.

2.'TV-FACE' (Class: Media-Virus)

  • Manifestation: Broadcast of visual code (distorted face) on the television screen.
  • Protocol: Strictly forbidden to use control buttons on the television itself. You must immediately pull the power cable from the socket ([E]).
  • Threat status: Staff who did not follow the protocol simply disappeared. No traces, no bodies. If you fail to cut the power, you will cease to exist.

3.'S-11' (Class: Skeleton)

  • Manifestation: Hunting under partial illumination.
  • Protocol: Flashlight use is strictly forbidden. If the object is detected in the house, proceed to the main fuse box and completely cut power to the building ([E]). The entity cannot see in total darkness.

4.'SCARECROW' (Class: Territorial Predator)

  • Manifestation: Gradual approach from the forest edge towards the house perimeter.
  • Protocol: Constant monitoring via the video surveillance system. If the object is confirmed within a distance of less than 5 meters, activate the audio repellant on the main terminal ([E]).

5.'S-12' (ClassSkeleton / Little Brother) 

  • Manifestation: Hunts in complete darkness. Subject has abnormal night vision. 
  • Protocol: If subject is detected indoors when power is off, immediately activate primary illumination ([E]). The bright light completely blinds the entity, causing disorientation and forcing it to retreat. 
  • Relationship: This entity is the exact opposite of S-11. Their combined presence creates a "light trap" scenario. 

6. "S-11" and "S-12" (Brothers) 

  • Manifestation: If the younger and older brothers are in the house together.  
  • Protocol: If they are in the house, approach the fuse box and flash the light until they leave. 

SECTION III: GENERAL RULES

The forest surrounding the house is a high-risk zone at night. Do not leave the premises after dark without extreme necessity. Any noise outside the house is considered a threat.

COMMAND SIGNATURE: Lt. Col. Arthur Davies

"Light is an illusion, darkness is a job"

This is my first game


  • Not Alone Alpha 0.15 update:

    • Added game ending.
    StatusIn development
    Rating
    Rated 1.0 out of 5 stars
    (1 total ratings)
    Authortomden333
    Tags3D, First-Person, Forest, Horror, Scary, Singleplayer, Survival Horror, Unity
    AI DisclosureAI Assisted, Code, Graphics

    Download

    Download
    Not Alone Alpha 0.15.zip 178 MB

    Install instructions

    Download and extract the .zip archive. 2. Run the .exe file to start the game.

    Leave a comment

    Log in with itch.io to leave a comment.